![]() ![]() Wisp trademarks, and therefore Hex, are extremely valuable. We have no clerics and precious few ways to block status. WOOOOOOOOOO TRADEMARKED IS BACK THEORYMON SET TIMES other than the ones Instruct already stole from me Playability: Playable on Pokemon Showdown! ![]() Now, each Pokemon can attempt to use a trademark once per turn, which shouldn't affect the gameplay too drastically and would only be noticable if you attempted to make an infinite loop yourself. Q: There's a limit on trademark activations now?Ī: The format was removed last generation because of various infinite loops discovered, putting a strain on the server. Q:How do Magic Bounce and Imprison affect trademarks?Ī: Magic Bounce rebounds status moves as trademark back as they should, however Imprison doesn't block trademarks.Ī: They do not run out of pp or miss as they are essentially abilities. Q: How does taunt and assault vest effect trademarks?Ī: Because they are treated as abilities, effects that would normally prevent the move from being used do not affect trademarks. It still does what it needs to as a move though. Q: How does trademark interact with the likes of trace, skill swap and other ability transfer/ removal moves and abilities?Ī: All ability changing moves work as they normally do. Meowscarada becomes a dangerous choiced pivot by setting a layer of spikes whenever it comes in.īy having Trick as a trademark, Gholdengo can cripple its opponent by giving it an Assault Vest, preventing it from using status moves. Iron Valiant no longer needs to run Booster Energy to increase its speed, and can instead invest in both offensive stats for a terrifying mixed attacker.Ĭorviknight can give itself and its allies the same bulk as Ice Scales thanks to Light Screen, which doesn't get removed by the user's defog. Overall, Pokemon with setup as trademarks need to be prepped for (especially choiced ones), and the mons that may abuse stat drop status moves will make u more wary when u swap in your setup user.Entry hazard setup and removal is also made much easier as you can now simply use it on switch-in (though hazard stacking at that point will definitely not be as easy).Defensive Pokemon can take advantage of stat dropping moves like Charm or Confide to get the edge vs Pokemon that may not be using boosting moves or to weaken Pokemon that are using them, especially since having a boosting move as a trademark usually means a foe isn't running one as a regular move.Pokemon can set up more easily, as they can simply swap in to gain a boost from their trademark as opposed to having to force something out or swallow a hit.Pokemon: Annihilape, Iron Bundle, Iron Valiant Trademarks: Disable, nonvolatile status moves such as Will-O-Wisp and Thunder Wave, Self Switching Moves Pokemon: Flutter Mane, Koraidon, Miraidon, Slaking Note: All fully banned moves are also banned as a trademark.Ībilities: Arena Trap, Magnet Pull, Moody, Shadow Tag Trademarked Moves: Baneful Bunker, Block, Chilly Reception, Copycat, Detect, Destiny Bond, Encore, Fairy Lock, Ingrain, Instruct, Mean Look, Metronome, Parting Shot, Protect, Roar, Silk Trap, Spiky Shield, Sleep Talk, Shed Tail, Shell Smash, Substitute, Teleport, Trick Room, Whirlwind In Trademarked, Pokemon can put one of their status moves in the ability slot and have it activate upon every* switch in, giving up their ability in the process. ![]()
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